package finalfrontier;

/**Classe de beam
 * @author Nicolas Roy Boourdages
 */

public class BeamTarget extends Beam {
    public BeamTarget(String string, int i, float[] floats) {
        super(string, i, floats);
    }
    
    public void beamEffect(int i, int j, int q, int w){
            if( q == 0 && w == 0){
                SwarmMaster.setTarget(i,j);
            }
        
    }
}